Struct Coord
Contains x or y coordinate in screen or some other rectangle that can be specified in various ways: normal, reverse, fraction, center, max. Used for parameters of functions like mouse.move, wnd.Move.
public record struct Coord : IEquatable<Coord>
Remarks
To specify a normal coordinate (the origin is the left or top edge), assign an int value (implicit conversion from int to Coord).
To specify a reverse coordinate (the origin is the right or bottom edge), use Coord.Reverse or a "from end" index like ^1. It is towards the left or top edge, unless negative. Or use Coord.Max or Coord.MaxInside.
To specify a "fraction of the rectangle" coordinate, use Coord.Fraction or a value of type float like .5f. Or use Coord.Center.
The meaning of default(Coord) depends on function where used. Many functions interpret it as center (same as Coord.Center or .5f).
Also there are functions to convert Coord to normal coordinates.
Examples
mouse.move(100, 100); //left edge + 100, top edge + 100
mouse.move(Coord.Reverse(100), 100); //right edge - 100, top edge + 100
mouse.move(100, ^100); //left edge + 100, bottom edge - 100
mouse.move(Coord.Fraction(.33), .9f); //left edge + 1/3 of the screen rectangle, top edge + 9/10
mouse.move(Coord.Center, Coord.MaxInside); //x in center (left edge + 1/2), y by the bottom edge inside (Coord.Max would be outside)
mouse.move(Coord.Reverse(-100), 1.1f); //right edge + 100, bottom edge + 0.1 of the rectangle
var w = wnd.find(1, "Untitled - Notepad", "Notepad");
w.Move(.5f, 100, .5f, ^200); //x = center, y = 100, width = half of screen, height = screen height - 200
Namespace: Au.Types
Assembly: Au.dll
Properties
| Name | Description |
|---|---|
| Center | Returns |
| FractionValue | Fraction value. |
| IsEmpty | Returns |
| Max | Returns |
| MaxInside | Returns |
| Type | Value type. |
| Value | Non-fraction value. |
Methods
| Name | Description |
|---|---|
| Fraction(double) | Creates Coord of |
| Normalize(Coord, Coord, bool, screen, bool, bool) | Returns normal coordinates relative to the primary screen. Converts fractional/reverse coordinates etc. |
| NormalizeInRange(int, int) | Converts fractional/reverse coordinate to normal coordinate in a range. |
| NormalizeInRect(Coord, Coord, RECT, bool, bool) | Converts fractional/reverse coordinates to normal coordinates in a rectangle. |
| NormalizeInWindow(Coord, Coord, wnd, bool, bool) | Returns normal coordinates relative to the client area of a window. Converts fractional/reverse coordinates etc. |
| Reverse(int) | Creates Coord of |
| ToString() |
Operators
| Name | Description |
|---|---|
| implicit operator Coord(Index) | Creates Coord of |
| implicit operator Coord(int) | Creates Coord of |
| implicit operator Coord(float) | Creates Coord of |