05-11-2015, 03:34 PM
Hi Gintaras,
This is fantastic on an unbelievable level. With my QM scripting skills and a bit of cleverness, I think I could have managed "Calculate and add spaces" but it would be very hack-ey. What you showed with the memory DC just blows my mind. It led me to look at this link:
http://www.codeproject.com/Articles/2247...-Memory-DC
where author states:
Which led me to look up WTL and came across these many links below.
So it seems like WTL is similar to QM in that it makes use of win32 functions easier through templates (vs QM wizards) but still requires knowledge of Visual C+ or C#.
Is this a correct description? Are there any "treasure troves" of UI elements, dialog elements, or other code snippets out there that a person familiar with QM and pulling in stuff from MSDN could take advantage of? The QM extensions Archive already has blown my mind and been such a treasure of useful code and learning examples. Wondering how much more out there that QM could be a bridge to? Your thoughts?
Thanks!!!!
S
http://www.gamedev.net/page/resources/_/...rted-r2042
http://archive.gamedev.net/archive/refer...index.html
http://www.codeproject.com/Articles/498/...o-WTL-Part
http://www.codeproject.com/Articles/2816...WTL-Hybrid
http://discuss.fogcreek.com/joelonsoftwa...ost=143333
http://archive.gamedev.net/archive/refer...page4.html
This is fantastic on an unbelievable level. With my QM scripting skills and a bit of cleverness, I think I could have managed "Calculate and add spaces" but it would be very hack-ey. What you showed with the memory DC just blows my mind. It led me to look at this link:
http://www.codeproject.com/Articles/2247...-Memory-DC
where author states:
Quote:My previous articles have been written with WTL. I still prefer to do Win32 development with WTL. However, the demonstration source code provided will be raw C/C++ Win32 calls and window management. This is to simplify the code that you are looking at, and eliminate a code dependency.
Which led me to look up WTL and came across these many links below.
So it seems like WTL is similar to QM in that it makes use of win32 functions easier through templates (vs QM wizards) but still requires knowledge of Visual C+ or C#.
Is this a correct description? Are there any "treasure troves" of UI elements, dialog elements, or other code snippets out there that a person familiar with QM and pulling in stuff from MSDN could take advantage of? The QM extensions Archive already has blown my mind and been such a treasure of useful code and learning examples. Wondering how much more out there that QM could be a bridge to? Your thoughts?
Thanks!!!!
S
http://www.gamedev.net/page/resources/_/...rted-r2042
http://archive.gamedev.net/archive/refer...index.html
http://www.codeproject.com/Articles/498/...o-WTL-Part
http://www.codeproject.com/Articles/2816...WTL-Hybrid
http://discuss.fogcreek.com/joelonsoftwa...ost=143333
http://archive.gamedev.net/archive/refer...page4.html
