Constructor of dialog
Overload
Initializes a new dialog instance and sets main properties.
public dialog(string text1 = null, DText text2 = null, Strings buttons = default, DFlags flags = 0, DIcon icon = 0, AnyWnd owner = default, DText expandedText = null, DText footer = null, string title = null, DControls controls = null, Coord x = default, Coord y = default, screen screen = default, int secondsTimeout = 0)
Parameters
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text1 (string)
Heading text. |
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text2 (DText)
Message text. Can be string, or string with links like |
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buttons (Strings)
List of button names or |
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flags (DFlags)
Enum: CommandLinks, ExpandDown, Wider, XCancel, CenterOwner, CenterMouse, RawXY, MinimizeButton, Topmost, NoTopmost. |
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icon (DIcon)
Enum: Warning, Error, Info, Shield, App. |
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owner (AnyWnd)
Owner window. See dialog.OwnerWindow. |
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expandedText (DText)
Text in expander control. Can be string, or string with links like |
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footer (DText)
Text at the bottom of the dialog. Can be string, or string with links like |
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title (string)
Title bar text. If omitted, |
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controls (DControls)
Can be used to add more controls and later get their values: checkbox, radio buttons, text input. |
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x (Coord)
X position in screen. Default - screen center. Examples: |
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y (Coord)
Y position in screen. Default - screen center. |
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screen (screen)
See dialog.InScreen. Examples: |
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secondsTimeout (int)
If not 0, after this time (seconds) auto-close the dialog and return dialog.Timeout. |