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Constructor of dialog


Overload

Initializes a new dialog instance and sets main properties.

public dialog(string text1 = null, DText text2 = null, Strings buttons = default, DFlags flags = 0, DIcon icon = 0, AnyWnd owner = default, DText expandedText = null, DText footer = null, string title = null, DControls controls = null, Coord x = default, Coord y = default, screen screen = default, int secondsTimeout = 0)
Parameters
text1  (string)

Heading text.

text2  (DText)

Message text. Can be string, or string with links like new("Text <a>link</a> text.", e => { print.it("link"); }).

buttons  (Strings)

List of button names or "id name". Examples: "OK|Cancel", "1 Yes|2 No", "1 &Save|2 Do&n't Save|0 Cancel", ["1 One", "2 Two"]. Can contain common buttons (named OK, Yes, No, Retry, Cancel, Close) and/or custom buttons (any other names). This first in the list button will be focused (aka default button). More info: dialog.Buttons.

flags  (DFlags)

Enum: CommandLinks, ExpandDown, Wider, XCancel, CenterOwner, CenterMouse, RawXY, MinimizeButton, Topmost, NoTopmost.

icon  (DIcon)

Enum: Warning, Error, Info, Shield, App.

owner  (AnyWnd)

Owner window. See dialog.OwnerWindow.

expandedText  (DText)

Text in expander control. Can be string, or string with links like new("Text <a>link</a> text.", e => { print.it("link"); }).

footer  (DText)

Text at the bottom of the dialog. Can be string, or string with links like new("Text <a>link</a> text.", e => { print.it("link"); }). Icon can be specified like "i|Text", where i is: x error, ! warning, i info, v shield, a app.

title  (string)

Title bar text. If omitted, null or "", uses dialog.options.defaultTitle.

controls  (DControls)

Can be used to add more controls and later get their values: checkbox, radio buttons, text input.

x  (Coord)

X position in screen. Default - screen center. Examples: 10, ^10 (reverse), .5f (fraction).

y  (Coord)

Y position in screen. Default - screen center.

screen  (screen)

See dialog.InScreen. Examples: screen.ofMouse, screen.at.left().

secondsTimeout  (int)

If not 0, after this time (seconds) auto-close the dialog and return dialog.Timeout.